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Session 10 - Fatigue Drill - April 28th Design of Session: Fatigue Shooting. Today’s session is influenced by Hargreaves, A. (2010). Who promotes the benefits of ‘pressure training’. Who says its fun and effective form of training, which involves one player and one skill. In this case, it will be me fed a lot of passes of the basketball and required to shoot immediately without any breaks. The advantages of this is that it shows my ability to work under stress. 1. Standing at the free throw line, I will shoot my shot. 2. if I miss two in a row, I must sprint 80% to halfway and back. 3. if I make 5 in a row I will move to a different location. 4. Try advance to 6 different spots. 5. Adjust the leniency of the penalty amount, to one’s skill level.  References Informing Design:  The pressure training design was incluenced by text by; Hargreaves, A. (2010). Skills and strategies for coaching soccer/alan hargreaves, richard bate.–. Statistics/Detailed Informa
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Session 9 - Concentration Drill - April 25th Design of Session: Babcock, R. (N/A). explains that without good concentration, you will never be a good jump shooter. To help with this, we wanted to improve visualization through a drill ‘shooting blind folded’. The following design will follow a distributed design; Foxon, F. (2001). Will be used for the breaks in between changing shots, and receiving feedback, the pace in this drill does not need to be fast. A lot of feedback is required, and mental rehearsal. 1. The shooter stands blinded folded in a position they’re comfortable shooting at. 2)  In their shooting position, they will shoot. 3) The rebounder will hand the ball back, and give feedback on whether the shot went in or not. 4) After 10 shots remove the blindfold, and visually look at the rim, and use mental rehearsal. 5) Choose whether to change spot or not. References Informing of Design:  The information was sourced from the following online article: Babaco
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Session 8 - Two Dribble Pull Up - April 22nd Design of Session:  Dribble and Jump Shot. ILoveBasketballTV. (2016). 1) Start just above the 3-point line, standing in the triple threat position.  Facing towards the rim from a diagonal position. 2) First dribble towards the rim, and with your second dribble, regather the ball with two hands, and in a squared shooting position (like the triple threat, but not as bent at the knees). 3) With the ball coming up on the second dribble, grip the ball and follow its motion upwards, with your jump shot in a controlled manor. You should be squared towards the rim, and the motion should feel natural. 4) All shots should be in the mid-range area, take 20 shots on 5 different mid-range locations.  The following session will follow a block practice design, McAllister, L. S. (2012).   Which is useful for skill acquisition. Which includes repetition and isolated segments. Repeating something over, and over again, makes it more likely to
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Session 7 - Form Shooting Drill - April 19th Design of Session:  Form Shooting Drill. Breakthrough Basketball. (N/A) 1.     1 . Two players on each side of the basket and one in front.  2 feet away from the rim, with a basketball each. 2)  Keep your feet shoulder width apart and facing towards the rim.  3) Bend your knees, at a comfortable angle somewhere around 45 Degrees. 4).Hold the ball in your hand, palm facing up. Your non-shooting hand can dangle to the side.5).Your arm should form a 90 degree angle.6) Your wrist should be bent with fingers spread out. The ball should be sitting on your fingers. 7) Proceed to shoot with one hand, leaving your off hand to the side. The player should use his legs on every shot. At the end of the shot, the player should be up on his toes. This is very important, because players generate most of their strength from their legs to shoot the ball to the basket.8) Hold your follow through. 9) Gra
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Session 6 - Around the World - April 16th Design of Session:  Around the world drill. Hull, L. (2014).                                                                               1.Two players line up on other ends of the key, starting closest to the rim.  2) If you shoot and make the shot, advance to the next spot, wait for the other player to shoot before you make your next shot. (check appendix to see diagram of drill) This session will follow a distributed practice design influenced by Foxon, F. (2001). which                provides more frequent and longer rest intervals between practice periods (waiting for opposing          player to shoot). Distributed practice also facilitates longer term learning and retention, and                reduces the effect of fatigue and boredom. Perfect for a beginner and novice like myself                                                                                                   Referencing Informing Design: Around